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1 GoldenEye: Rogue Agent This abettor works alone. , 01/21/2005 at 00:00 I apperceive why Electronic Arts absitively to disclose the GoldenEye name??”that's easy: abundant amaranthine of cash, in actuality added than abundant to bath in. But how can a new GoldenEye, not even starring James Bond, possibly reside up to GoldenEye 007, the Rare-developed Nintendo 64 insta-classic that was one of the complete best abecedarian of its time? Well, acutely it can't, but Rogue Abettor does a adequate abundant job re-creating the gameplay feel of the aboriginal that GoldenEye fanboys can now clearly stop resenting its existence. This time you are GoldenEye, a backslider MI6 abettor who's abutting up with the bad guys (Scaramanga, Goldfinger, etc.), who adulteration so abundant activity affronted amidst themselves it's a admiration they admission a added moment to physique weather-control machines and laser ache devices. The dispersed adventitious isn't even account recapping??”the important activity is that there are eight added continued and difficult missions, and abandoned a able lot of bullets are traveling to achieve things right. Forget about puzzles. Rogue Abettor is all about demography on a allowance arranged with enemies, bath from awning to cover, and consistently acrimonious up new armament (although the bulk of ammunition you arise aloft does get a bit ridiculous??”people in actuality shouldn't leave so abounding rocket launchers lying around). The connected running, gunning, and weapon bamboozlement in actuality does feel a lot like GoldenEye 007...but in aggravating so harder to abduction the aboriginal game's aesthetic, Rogue Abettor aswell ends up appearing a little dated. It's just bruised if knee-high $.25 blocks a attainable aisle because you, a near-invincible abstruse agent, don't even admission the adeptness to jump??”an even added audacious blank in multiplayer. Read the abounding GoldenEye: Rogue Agent 1 GoldenEye: Rogue Agent This abettor works alone. By Dan Hsu, 01/21/2005 at 00:00 Driving a catchbasin in a videogame is cool??”except if that tank's a beastly appearance in a first-person shooter. Rogue Abettor puts you in the shoes of the stiffest, diminutive active spy in town. In abandoned player, it's tolerable because you can't be Rambo-charging into adverse areas all the time anyway. But multiplayer is added agitated and not accessory to rigid, automatic movements. Rogue Abettor will accompany aback some of the multiplayer celebrity that was GoldenEye 007 for GameCubers, but if you're digging on Halo 2 adapted now, this bold will not feel adapted physicswise. Online, multiplayer takes added hits. Abandoned eight players? You can't aces which aggregation you're on? The hosting server has to abdicate and dump anybody to alpha a new mode? Wha-? What is this, the 1990s? Zing! Rogue Abettor does do a lot of things acutely well, though. The enemies are realistic, bath in and out of cover, consistently moving, even afterlight anniversary added on what you're accomplishing ("He's abaft the bar!"??”brilliant). The GoldenEye admiral add a abundant twist, too, admitting in multiplayer, you'll allegedly just stick with the absorber adeptness a lot of of the time until yo